Author Topic: Launch becomes closer  (Read 19924 times)

Offline *<JO>*Veniku Dar Adias

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Launch becomes closer
« on: November 29, 2011, 09:02 AM »
Well My fellow Comrades and jedi,

Launch is but a few weeks away. Some of us got a good taste of the roles of different characters.. seen the game and know its contents(somewhat).

Its been a quiet dicussion lately, and im still curious. How everyone thinks we should go about moving to this new title. Keeping the name and presence we've had for years as the Jedi Order Clan.
Or maybe we start anew with a new name.. and structure completely?


Also wanted to say its going to be difficult to switch to a RP-PVP server... you can get to coruscant within just a few hours of game play which is where the guild admin and creation begins. As a test of my own over the weekend during beta.. It took me till lvl 13 to get to my ship and i sorta cheated in a since to get to the part.. not completing any of the other stores for the most part just main quests and then i sorta sneaked around a elite to get to my ship(lol lvl 13 and companion vs 16 elite sith = uh ah aint happen) cant say how many hours it took... i honestly lost count.. it would probablly take close to around 12-16hrs for one of us to reach the capital to create a new guild on a rp-pvp server. Even then what name will we call ourselves?

~Ven

Offline *<JO>*Yanto

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Re: Launch becomes closer
« Reply #1 on: November 29, 2011, 02:50 PM »
I got to Coruscant at level 10 and that was also by doing all side and main quests to it. Must be possible to get there fairly quickly.

Yanto

Offline *<JO>*Ekul

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Re: Launch becomes closer
« Reply #2 on: November 29, 2011, 03:00 PM »
To speed it up we could probably have two people working together to get to coruscant faster. They could complete the story to get there and start the guild, then go back and do the quests they skipped?

Also, I would say keep the same name.

As for the structure, I will need to think on it more. Don't really have time this week because of all the work I have before the semester ends. I liked the ideas we had before, with some tweaks.



Offline *<JO>*Yanto

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Re: Launch becomes closer
« Reply #3 on: November 29, 2011, 03:04 PM »
To speed it up we could probably have two people working together to get to coruscant faster. They could complete the story to get there and start the guild, then go back and do the quests they skipped?


I wouldn't mind doing that with someone, I know the starting area well enough now to skip through quickly to create guild. I could even try to get on as soon as game goes live if hopefully I get to play on the first day of early access.

Yanto

Offline *<JO>*Veniku Dar Adias

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Re: Launch becomes closer
« Reply #4 on: November 29, 2011, 03:06 PM »
I got to Coruscant at level 10 and that was also by doing all side and main quests to it. Must be possible to get there fairly quickly.

Yanto


 Ur right knight yanto. I forgot I played on the empire side for beta and dromund kass is their capital and I did reach it at lvl 10 which maybe took 8 hrs. I do wish they would update on guild creation requirements ingame creation.

I agree master ekul I would like to see us keep the same name and I liked both master alpha and rinks ideas. I would be more then willing to make the race to the capital for the clan but def would need some guidance to which server to do it on. We would need a way to communicate clear what server to choice.

Offline *<JO>*Ekul

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Re: Launch becomes closer
« Reply #5 on: November 29, 2011, 04:26 PM »
One thing I just read stuck out to me:

Yeah. I can't wait! The whole idea of how this guild works gets me excited! Can't wait to become padawan and then get assigned to a master as a padawan learner. Also cant wait to roleplay.

I think we need to be sure and keep the master-padawan system. I would like to try to find a way to do this for troopers and smugglers too. Maybe some kind of mentor system (since being "padawans" wouldn't make sense).



Offline *<JO>*Yanto

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Re: Launch becomes closer
« Reply #6 on: November 29, 2011, 04:34 PM »
I definitely think the Master-Padawan program should stay, Would be a horrible thing to loose that. An important part of making a Master-Padawan bond so that someone new can easily feel they have someone to talk to and learn from, also for a RP reason among others. The mentor thing sounds like a good idea I think that certainly should be something considered for the Troopers and Smuggler players. Though perhaps have a limit on how many Padawans/Learners that a person with a Jedi and a Trooper character can have as after all the trainee/padawan will need training and assistance fairly often and to have to many on one person could become to much, also could decrease the quaility of training and amount of time spent with each learner.

Yanto

Offline *<JO>*Veniku Dar Adias

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Re: Launch becomes closer
« Reply #7 on: November 29, 2011, 07:52 PM »
I definitely think the Master-Padawan program should stay, Would be a horrible thing to loose that. An important part of making a Master-Padawan bond so that someone new can easily feel they have someone to talk to and learn from, also for a RP reason among others. The mentor thing sounds like a good idea I think that certainly should be something considered for the Troopers and Smuggler players. Though perhaps have a limit on how many Padawans/Learners that a person with a Jedi and a Trooper character can have as after all the trainee/padawan will need training and assistance fairly often and to have to many on one person could become to much, also could decrease the quaility of training and amount of time spent with each learner.

Yanto

Master-Apprentice would be a better title. I dont see why would change anymore of our traditions. training to jump, duel and so on was fun in training.. but Maybe Completing a mission together working together(regardless of class/level) should suffice. When i trained my padawans I talked to them more then trained them. We taught each other to be equal, respectable.

If I had a padawan or a apprentice i would still give them homework.. for example.. for the next two days i want you to party up with a fellow member or a random Republic citizen and i want you to help them complete a quest... not for yourself but to help them.

on the third day see how their training went. If they did good, made a new friend or learned something new. teaching them the order is more then a community of guildmates but a community thats give back to the community it is a part of.

I can think of many ways to help a apprentice. Code, Ethics.. lore.. daily help. We are close because at some point in time one of us may have been your master.. or a peer that helped you and became you friend.. or the padawan you grew up with and have always been friends.. that is why we are all close and why our memories is what keeps us here.

If we get rid of the Master-apprentice tradition.. we'll loose our lore,rp and much much more.

~Ven

Offline *<JO>*Alpha

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Re: Launch becomes closer
« Reply #8 on: December 01, 2011, 11:44 AM »
Every single division is going to have it's own incorporated Master - Apprentice scheme.

Below are some general ideas:

  • Jedi's respective division: Master - Padawan (1:1, 1:2 or 1:3 relationships, depending on the Master and his/her workload)
  • Smuggler's respective division: Smuggler's Jedi Knight Alternate - Padawan Alternate (1:1, 1:2 or 1:3 relationships, depending on the Master and his/her workload)
  • Trooper's respective division: Trooper's Jedi Knight Alternate - Padawan Alternate (1:1, 1:2, 1:3 or even beyond, possibly reaching 1:6 as they are in different 'brigades').

All of the names have been left out as there is no definite final verison yet (as although it seems to be that we'll be using this structure of sorts, people were suggesting variations in the Smugglers' individual rank names, although the name 'R.I.E.' for the division seems to be sticking).

We could never turn our back on this system- it made us who we are!
 


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Offline *<JO>*Ekul

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Re: Launch becomes closer
« Reply #9 on: December 01, 2011, 01:22 PM »
For troopers I would say that even if we have it split into brigades, the master-padawan relationship should be closer and MAX at 1:3 but preferably 1:1 or 1:2.

Brigades could be more like questing groups or classes.



Offline *<JO>*Alpha

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Re: Launch becomes closer
« Reply #10 on: December 01, 2011, 01:25 PM »
For troopers I would say that even if we have it split into brigades, the master-padawan relationship should be closer and MAX at 1:3 but preferably 1:1 or 1:2.

Brigades could be more like questing groups or classes.

Doesn't make sense, imo.

EDIT: We could have multiple Masters leading the groups of Apprentices, but no. 1:2 for example would never work. 2:5, maybe.


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Offline *<JO>*Ekul

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Re: Launch becomes closer
« Reply #11 on: December 01, 2011, 01:44 PM »
I mean we should have a mentor-student type relationship that is closer than 1:4+, not that brigades should be 1:3 or less.

I think that the individual relationship is important for every class.



Offline *<JO>*Narretas

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Re: Launch becomes closer
« Reply #12 on: December 02, 2011, 09:02 AM »
We could also have different classes that are taught by higher ranks in groups of 6 or bigger, like we used to do in JKA. And aside from that, asign every younger member to a higher ranked one. This way we could have a Smuggler teaching something about Ships to all new recruits(Jedi and other alike). This would stimulate RP between classes aswell.

Offline Lumiann Keel

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Re: Launch becomes closer
« Reply #13 on: December 03, 2011, 06:33 AM »
Well maybe it's not my place to argue with you masters  on that suject but i do have an idea :

Maybe we shouldn't try to rush to coruscant for guild creation and ship and build a different RP instead

complete all the quests and spend the time .. In other point of view : guild master and councillor need to be more experienced than
recruits don't they .. Also i blieve that all the core members would wait for the guild for couple days (max) to show up i'm sure ..

Offline *<JO>*Alpha

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Re: Launch becomes closer
« Reply #14 on: December 03, 2011, 07:17 AM »
Well maybe it's not my place to argue with you masters  on that suject but i do have an idea :

Maybe we shouldn't try to rush to coruscant for guild creation and ship and build a different RP instead

complete all the quests and spend the time .. In other point of view : guild master and councillor need to be more experienced than
recruits don't they .. Also i blieve that all the core members would wait for the guild for couple days (max) to show up i'm sure ..

Opinions from our members are very important to us, so you needn't worry about voicing your concerns and ideas, Lumiann.

Valid points indeed.


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